RHM

Race Horse Maker

Robotic fencing training system revolutionizing learning through artificial intelligence and gamification

Project Vision

“You can't make a racehorse out of a draft horse”

It's often said that you can't transform a draft horse into a racehorse. Conversely, we believe that every practitioner, regardless of their profile, can develop their potential with the right tools and the right method.

The RHM (Race Horse Maker) project embodies this vision: an innovative robotic tool that makes training both fun, precise and accessible, to guide every child or adult towards excellence.

Fundamental Principle

  • Early and targeted work for young fencers
  • Rapid acquisition of a high technical level
  • Fun and motivating learning
  • Personalization according to age and experience

Technical Innovation

  • Robotic arm reproducing defensive movements
  • Postural analysis by artificial intelligence
  • Adaptive gamified progression
  • Personalized virtual coach

Technical Architecture

🔧 Embedded Hardware

Smart Target

  • • 3 precision zones with light buttons
  • • Pivoting weapon tilted at 45°
  • • Electronic contact detection system
  • • “Body wire” interface for user weapon

Vision System

  • • Front camera for postural analysis
  • • Offset side camera (optional)
  • • Real-time MediaPipe processing
  • • Detection of arm, hand, leg position

Edge Computing

  • • Raspberry Pi 4 (evolution Pi 5 / Nvidia Jetson)
  • • 2 WiFi cards (access point + external)
  • • Autonomous and connected operation
  • • Integrated touch interface

☁️ Cloud Infrastructure

AI Server

  • • 3 dedicated graphics cards
  • • Nvidia GTX 1070, RTX 3060
  • • AMD RX 7800 XT
  • • Distributed AI processing

AI Services

  • • MediaPipe postural analysis
  • • Avatar generation (Flux Kontext)
  • • Conversational virtual coach
  • • Adaptive progression system

Scalability

  • • Microservices architecture
  • • Automatic scalability
  • • Multi-cloud deployment
  • • Optimized latency < 100ms

Training Modes

🔄 Autonomous Operation

Free Mode

Touched targets light up and emit a sound. Free training for familiarization.

Reaction Mode

Targets light up randomly (0.2-2s). Goal: < 400ms.

✅ Success: flashing lights after 10 sequences

Beat Attack Mode

Strike the pivoting weapon then touch the lit target. Hand-eye coordination.

Beat Disengage Mode

The weapon pivots after contact. Bypass and strike. Advanced technique.

Random Turn Mode

Initial touch triggers random pivot. Disengage and Hit.

📱 Connected Operation

🎯 Career Mode

Progression from beginner to confirmed player. Adaptation according to age and experience.

Level 0: Beginner
Grip, guard position, simple movements
Level 1: Beginner I
Simple actions, coordinated movements
Level 20: Confirmed
Complex sequences, national refereeing

🏆 Range Mode

Action sequence exercises with speed progression and complexity adapted to the level.

🤖 AI Coach

Personalized virtual trainer offering a complete training plan.

Fencing Training Plan
Target exercises adapted to objectives
Physical Training
Personalized physical preparation program
Nutrition Plan
Nutrition optimization according to objectives
Conversational Interface
Voice or written chat on connected device

Integrated Artificial Intelligence

MediaPipe Postural Analysis

  • • Detection of arm and hand position
  • • General posture analysis
  • • Assessment of leg position
  • • Measurement of limb flexion
  • • Real-time feedback

Avatar Generation

  • • Flux Kontext for cartoon avatars
  • • Creation from user camera
  • • Profile customization
  • • Experience gamification

Adaptive System

  • • Initial level assessment
  • • Personalized progression
  • • Automatic difficulty adjustment
  • • Detailed history and statistics
  • • Intelligent recommendations

Conversational Coach

  • • Understanding of user objectives
  • • Personalized training plans
  • • Nutrition and physical preparation advice
  • • Voice and text interface
  • • Motivation and progress tracking

Project Evolution

🚀 Current Version

✅ Operational Features

  • • Simple robotic arm (rotary motor)
  • • 5 autonomous training modes
  • • Electronic detection system
  • • Basic user interface
  • • MediaPipe postural analysis

🔄 In Development

  • • Conversational AI Coach
  • • Gamified progression system
  • • Personalized avatar generation
  • • Advanced touch interface

🔮 Future Versions

🦾 Advanced Articulated Arm

  • • Adaptation all weapons (foil, épée, sabre)
  • • Complex 3D movements
  • • Virtual opponent simulation
  • • Lightsaber and artistic fencing support

📶 Emerging Technologies

  • • Migration Raspberry Pi 5 / Nvidia Jetson
  • • Advanced wireless connectivity
  • • Integrated augmented reality
  • • Real-time Edge AI

🌐 Connected Ecosystem

  • • Network of interconnected targets
  • • Online competitions
  • • Community platform
  • • Advanced analytics

📸 Version Gallery

Version 2 (2020)

First operational version with robotic arm and electronic detection system.

RHM Target V1 and V2 in action
Target V1 and V2 in action - Training tests
RHM Target V1 and V2 alone
Overview of versions V1 and V2

Version 3 (In finalization)

Advanced version with integrated AI, MediaPipe postural analysis and touch interface.

Complete V3 demo with 3D target representation
🤖 Integrated AI
Real-time postural analysis with MediaPipe
📱 Touch Interface
Intuitive and responsive touch control
🎮 Gamification
Progression system and achievements

Impact and Vision

🎯

Pedagogical Revolution

Transform fencing learning through AI and gamification

Progress Acceleration

Drastically reduce technical skill acquisition time

🌟

Democratization

Make professional-quality training accessible

RHM represents the future of sports training, combining martial tradition and technological innovation to reveal the potential of every fencer.

Discover RHM in Action